Note that if the coaster has too many underground segments, further segments may even start contributing negatively to this excitement boost, ultimately removing the boost altogether if too many underground segments are utilized. How much excitement is gained for a set number of underground transitions is determined by a quadratic function and is clamped between 0 to 15 bonus excitement. Hence, obtaining an odd number of underground transitions is typically not possible. This constitutes two underground transitions. Note that an underground segment typically requires going below ground to then go above ground again.
![mod parkitect mod parkitect](https://i.ytimg.com/vi/Ij6f-MaL_yE/hqdefault.jpg)
In other words, how many times the coaster goes below ground. Track attachments are currently not understood and will be omitted for the moment, and the purposes of this guide.įor the purposes of calculating the excitement of a coaster, the game only cares about the number of underground transitions. Factors that come into play here are things such as going underground, decoration rating, number of vehicles per train, track attachments and synchronized stations. Regardless, these have also been included in the table below.Įxcitement Curve Graphs & Base Excitementīezier Curves for the Hydraulically-Launched Coasterīezier Curves for the Inverting Spinning Coasterīezier Curves for the Inverting Wooden Coasterīezier Curves for the Vertical Drop Coasterīezier Curves for the Vertical Spinning CoasterĮxtrinsic excitement are factors that do not depend on the coaster's design itself, but rather what is around it.
![mod parkitect mod parkitect](https://i.ytimg.com/vi/-yMe396vhjs/hqdefault.jpg)
However, for all coasters currently in the game, this variable is set to 0. E.g 0.05 in the graph will produce +5 excitement when in-game.įinally, there is also the base excitement of a coaster type. Note that when looking at the graphs yourself, the obtained excitement value on the graph must be multiplied by 100 to obtain the values shown in-game. The different bezier curves for each stat for each coaster, due to being 9 separate graphs for each coaster type, can be seen in the pictures in the table below, which also contains the maximum value in each graph totalled to give an approximate maximum intrinsic excitement rating of two significant digits.
![mod parkitect mod parkitect](https://static.fandomspot.com/images/12/10983/07-headrush-parkitect-mod.jpg)
This primary stat is probably the most complicated stat to explain as the game uses non-formulaic functions instead of variables and formulae to calculate it. Note that while these calculations apply to any tracked ride, it is mainly concerned with coasters' primary stats. The information detailed herein has been obtained through disassembling Parkitect script, up to date as of 1.7r3, as well as information from other Parkitect users who compiled information from the game. The bezier curves will literally reveal the optimal stats for the maximum excitement of any given coaster type.Īs well, this guide will explain how the game calculates the three primary stats of the coaster: Excitement, Intensity & Nausea.
If someone does not want to spoil the game for themselves, they should avoid clicking the links to each coaster type's bezier curves in the table under the Intrinsic Excitement subsection of Excitement. That said, some information detailed in this guide may actually still be useful, such as what the game cares about for the purposes of excitement, intensity and/or nausea, and should help someone understand why their coaster got the stats it did. While the game does not let someone know what one should design for when creating a coaster outside of the what someone should not do, be aware that some of this information may promote a minmax situation to the point where someone would only build coasters that are optimised for the maximum excitement. Knowing about some of the exact details that are about to be revealed herein can easily feel like cheating the game, and in fact, may ruin the fun for someone if they use all the information herein meticulously.